By forcing players to take on these new puzzles with every ability unlocked, the developers no longer have to work around the fact that the player could tackle any puzzle in any order on The Golden Isle. Now though, the developers at Ubisoft have an advantage that they didn’t have before - they know exactly what skills you’ll have in your arsenal. Indeed, you’ll find far less of your time is spent exploring or fighting in this DLC, and at its heart it’s really a collection of new puzzle vaults to solve. A New God instead feels like a very standalone product, with a much greater focus on puzzles. You don’t even bring most of your unlocked weapons and armour with you. Fenyx can no longer climb every structure, nor can they make use of potions or resources. No, in this new realm of the gods, the rules have changed quite a bit. This is tailor made for players who have finished the main game, but interestingly, this isn’t just a new area to explore. It’s a game that’s easy to get lost in for hours, flitting from one distraction to the next, but what do you do if you’ve beaten every foe, cleared every vault, and climbed every mountain? Well, that’s where A New God, the game’s first major DLC pack, comes in.Ī New God takes place after the events of the game’s finale, pushing the story forward and whisking Fenyx away from The Golden Isle and into the shimmering world of Olympos Palace. ![]() In fact, part of the reason it was so enjoyable was the near-perfect balance of its three core pillars - exploration, puzzles and combat. Immortals Fenyx Rising was a surprise hit towards the end of last year, offering a wonderful blend of open-world action, fluid combat and clever brain teasers.
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