![]() This feature introduces a new colorspace knob that makes OCIO roles the primary method for selecting colorspaces. For instance, if an element is coming from your matte painting department and should always be brought into Nuke as sRGB, you can create a matte painting role, which is associated with the sRGB colorspace for your artist to select. OCIO roles allow you to set custom role names for different colorspaces to make it easier for artists to instinctively know which LUT to use for any given piece of footage. AJA now supports 15.0.1 drivers, or later, and BlackMagic now supports 10.11.4, or later. We have updated our monitor out plug-ins to support the latest AJA and BlackMagic SDKs. Nuke now supports UI scaling on high-resolution monitors and Retina displays for macOS. We now expect the UI framerate to be approximately 30 fps with node counts well above 10000, maintaining interactivity and responsiveness for large scripts. Previously, as a script’s node count passed 1000 nodes, the framerate of the UI would begin to drop, causing Nuke’s UI to feel unresponsive. We have overhauled the way that Nuke redraws its UI to improve performance at scale. As a result of this work, the Linux installer is now command-line only. The Nuke installers for all operating systems have now been updated to support silent installation. See Warping with GridWarpTracker for more information. Using a combination of the Adjustment Grids and GridWarpTracker’s new ability to quickly link the From and To grids, you can easily create a tracked warp. ![]() If you have a NukeX license, you can track your grids using the optional SmartVector input and add animated Adjustment Grids to refine the results of the warp. GridWarpTracker builds on Nuke’s original GridWarp node with an improved, user-friendly interface. See Removing Elements Using Inpaint for more information. The Stretch controls allow you to bias the in-painting in a defined direction and the Detail controls allow the cloning of high-frequency textures from another part of the source, or even a different image. The Inpaint node provides smooth GPU accelerated in-painting, which can be used for fast marker removal, beauty work, and object replacement. See Correcting Foreground Color Using EdgeExtend for more information. The node Properties allow you to erode and dilate the sample region and includes the ability to recover the original high-frequency detail and noise. DNxHR 444 - Finishing Quality (12-bit 4:4:4) (Cinema-quality delivery) EdgeExtendĮdgeExtend uses in-painting to provide a GPU accelerated way to approximate correct, unpremultiplied foreground colors in the soft boundary regions of keyed and roto’d objects.DNxHR HQX - High Quality (12-bit 4:2:2) (UHD/4K Broadcast-quality delivery).DNxHR SQ - Standard Quality (8-bit 4:2:2) (suitable for delivery format).DNxHR LB - Low Bandwidth (8-bit 4:2:2) Offline Quality.Nuke now reads Avid DNxHR footage encoded with the following compression levels in the. See Stitching Rigs with CaraVR for more information. C_STMap node provides more options for artists working with STMaps, including GPU acceleration for quicker results and the ability to read position passes generated by C_GenerateMap to help reduce artifacts in extreme cases.C_SphericalTransform offers a more varied toolkit than Nukes own SphericalTransform node with GPU accelerated results.C_CameraIngest enables you to work with cameras in Nuke's 3D space to easily match your rig and camera offsets.Multiple camera setups become a lot easier to manage with CaraVR’s tools, allowing you to toggle between custom camera setups and solve to generate a single image. C_Solver and C_Stitcher improve results for non-traditional camera setups and can help remove artifacts on different types of footage.The majority of CaraVR’s nodes have been integrated into NukeX, giving you access to tools for VR and stereo workflows and improvements to traditional 2D workflows. The ARRI Reader plug-in has been optimized to provide a better interactive experience when making adjustments to. Note:See the navigation bar on the left for links to specific release notes by version. This page provides an overview of the updates included in Nuke, Nuke Studio, and Hiero 12.0. What's New in Nuke, Nuke Studio and Hiero 12.0
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